Into the New World
Character Creation rules
When rolling stats, roll 4d6 and drop the lowest, do this 7 times and drop the lowest score. All characters start at level 1, if you are a lower level than the party come prepared to level at an accelerated rate.
Anything from Pazio is allowed, but ask for DM approval for anything outside of Base/Core.
Keep in mind that much of this campaign will take place in the wilderness, with some dungeoneering. This will not be an urban settings.
Races: All allowed from the core SRD with the following exceptions based on the world, DM can approve other races to be added to this list:
Half-Orcs are native to the new world, and natives are the only races that can have knowledge local as a class skill.
Tiefling: Can be native to the New World, or a human who's heritage awoke on arrival to the New World.
Knowledge local can only be class skills for native races, once a non-native PC reaches 8th level the skill can be a class skill again.
PC's start with Common. Each PC can learn other languages as they are exposed to them in the new world, but in the old world everyone just speaks common. Locals do not speak common, but may pick it up over time if they have enough interaction with PC's or NPC's.
PC's may start with 1 trait or 2 traits and a drawback. This is optional, try to use this to help flesh out your character.