Into the New World

Session 2
Tree War

Nonny detailing the adventure with the trees and the archdruid to his family:

“Auggie asked me to go out again with him, seems he heard about our windfall and was interested in trying to find some cash himself. I’d have rather stayed out of this one, but since he asked, I decided to help him out.

A few new people have joined us, it seems more than just Auggie heard about out last trek and decided they wanted adventure too. We had a big guy, Brock, and a twitchy little one who’s name was difficult to pronounce. Atchy or something. Both seemed capable in their own ways. We were also joined again by the elderly wizard, the oddball elf, and the skulking halfling. Unfortunately, Surogg said he’d rather jump off the city than visit those woods. We could have used his skills as an interpreter.


 New World Diary of Jaera Roren

As we walked towards this section of forest, I noticed that the weather over the trees seemed to darken, despite the rest of the world appearing bright and sunny. It stunk of a foul curse and some intense magic controlling the trees and harming the forest.

Further on, we saw some small gray humanoid figures sprinting away from the forest, apparently scared. Perhaps the forest is rightheously defending itself? As we went towards the figures to speak to them, we heard screaming – their village was under attack…by enormous trees! I vowed not to hurt the trees, but my companions leaped into battle, so I attempted to ensnare the trees, and support my companions with healing magic and guidance rather than injure anyone.

We took out one of the large trees, but most of the work was done by catapults launching large flaming balls at these enormous creatures – a victory, though my heart goes out to the trees as they seemed cursed by some evil magic I cannot hope to understand and the flames wielded by the small humanoids will haunt my dreams.

Albanous’ Second Adventure

Some of our party decided to move in and help the villagers, though Nonny’s brother seemed to have an odd fascination with attempting to snatch up one of the Murlocks.

Eventually the tree monsters were dealt with and we met with a group of the Murlocks who fought back against the tree creatures with flaming projectiles from a distance, pretty crafty work honestly. Most Murlocks did not speak the common language spoken across the rest of the world, so it was difficult communicating with them. One creature, I’m assuming was their leader, spoke a fairly broken version of our language and was able to tell us that the dead trees in the forest grow back every night despite the fact that they burn half of it down every night. He then informed us that there was some druid in the center of the forest causing this mess. We also asked the leader what they were called, but we couldn’t understand what he said, so someone suggested calling them Murlocks, and that name stuck.

Some of our party members, injured from the combat with the trees, decided it would be best to stay in the relative safety of the Murlock village. So we rested for the night before making our way further into the forest to resolve these problems, and hopefully keep them from spreading over into the cities farm lands. This is when the adventure took a weird turn.

 The next morning we wandered through the forest for a while, heading in what seemed like the right direction thanks to the druid and the halfling. Suddenly, the old man started beating himself. He wouldn’t stop even after I took his stick, so the big guy had to hold him down. It seems there were more little folk, even smaller than the last bunch this time, who were playing tricks on us. They seemed to have a particular grudge against the old man, I’m not sure why. Some of us tried to fight them, but the seemed harmless enough to me. I was more worried about the giant spider that showed up. but he was far more interested in the little guys, and paid no attention to us. Another fight that we had very little impact on.


Around this time, we get halfway lost and stumbled upon a hag’s house. As I sensed magic in the area, the entire clearing she called her home lit up as though the entire clearing was an illusion. She is clearly much stronger than any of us and I am glad we escaped with our lives. Some day in the future, we will need to return to this area and examine her home and her intentions! Her house smelled awful – clearly there is dark magic afoot here.

She…laughed at us when she figured out we were trying to find the cause of the forest’s suffering, telling us she would lead us to the dark druid’s home…for her enjoyment. A vile imp walked towards us, under the hag’s command as she said he would be our guide. This imp, dark and evil though it was, did eventually lead us to the druid’s hovel. As he saw Auggie, he attacked immediately, further making me distrust that man.

Tenebrous was incensed that Dobatha had lead us to him, and immediately entangled most of the others in grasping vines. I managed to duck out of the way, and was in the process of lining up my shot when the big man, Brock, simply hurled a rock from his sling, and with a lucky strike to the eye dropped the evil druid instantly, releasing the vines and bringing the fight to an unsatisfyingly quick conclusion. But a quick fight is a good fight, and its good that everyone survived our second adventure. 

When we went in to investigate the druid and his hut, I came across a nasty surprise. The druid had transformed into an old colleague of mine from home named Bartholomew Kingsly. He was the sage of a nearby village, and we had done research together in the past. He was a few years older than even me, and had actually retired well before I had left to come to the new world. I have no idea how or why he would have come to the new world, or where he gained his new found powers. I suspect that there was some sort of magic that had brought him here, and that he didn’t come under his own will. I hope he has found peace wherever he is now though. 

All his enchantments seemed to fade away, including the one binding us, and we were able to investigate the area. He muttered something about Auggie being his son as he died, but that was just nonsense. 

Doing so, I found a scroll that, while I could not read or recognize it, I handed over to our magic experts, one who attempted to use it on the altar and succeeded. This caused the altar to change from a darker entity to a pure white one. Noticing that this resembled the transporter that gets us to the town, a few members used their pendants and instantly disappeared.

Not wanting to risk it, the remaining members of our party buried the old librarian, and left to go back to town, where, luckily, we met up with the other members of our group that had disappeared earlier.


Session 1
That's no wolf....

Here are some of the highlights from the session 1 summaries written by players:

~New World Diary of Jaera Roren, First Excursion~

Today I responded to a poster advertising a bounty for anyone willing to hunt down wolves killing cows in the herds of farmers in the countryside. When I arrived at the small tavern, I noted a map of the surrounding countryside, next to which were carved the initials


I’ve recored these for later – a mystery to look into alone, for I dare not trust anyone yet.

Others also responded to the bounty, people I fought alongside today.

Surogg, a large orc with a cloak who nevertheless showed up out of nowhere and later proved often how his skillset allowed him to sneak into and out of the shadows seemingly at a whim. I will need to keep track of him, for I do not wish to be surprised.

Nathan, a fighter who later protected me. More about this one later, but suffice it to say that for now I believe he isn’t the greatest parent, but he’s undeniably an excellent guardian.

Ulriah, whose shadow seemed to melt away at times. I do not trust him in the slightest and know little more about him. I will need to watch him carefully and feel unnerved while he is near.

Finally, Albanos, an elderly old man who seems to fall asleep easily, even in the middle of a hike. While his magical talent outclasses even mine, he is quite slow and frail.

And me, Jaera, water caster, forest protector, and friend to all creatures. I chose to investigate these wolves in hopes of saving them rather than putting them down like most would have.

The town marshall who posted the bounty gave us a general location of the farms affected by wolves and off we went.

Along the road, we happened upon a pair of giant rats. While I was stil attempting to communicate with them and extend my offer of friendship, calming them in the process, Albanos decided to…pet them. I have met a fellow friend to the animals of the woods! The rats didn’t seem to enjoy the gesture of friendship, though, so we were forced to fight them off. I worry about the creatures in this new land, for they are quite vicious!


Nonny recapping the events of the last two days to his wife

We went straight to the farms from the tavern to ask around about what was going on. that led us to a bit of a red herring, a group of people who left the city and set up a very small fort several miles away. They seem terrified of the city for some reason, but otherwise they are good people. I may have threatened them a bit, but they didn’t take it personally. They let us stay with them for the night, and we were able to see the real culprits, a pack of weird corrupted wolves.

We followed them back to their den, and on the way somehow our son must have followed me. I was able to protect him, and I know there isn’t much we can do, but I hope we can convince him how dangerous it is out there and keep him from running off in the future.




 Dealing with wolves after action report from Tolman Thistlecloak
Squad composition: Tolman Thistlecloak, Jaera Roren, Nathan “Nonny” Terghif, Albanos Hopbern, Surrog
Primary Objective: Find out why ranchers cattle are being killed and put a stop to it.
Resolution: Primary objective completed
4 encounters with hostile forces
4 Alllies wounded, 0 casualties

Encounter 4: 4 shadow wolves, 1 wolfmother
Resolution: 4 shadow wolves killed, 1 wolfmother routed, 4 allies wounded
Description: 2 shadow wolves are sleeping at the entrance to a cave. We hear some commotion further into the cave. I creep forward and line up a shot on the sleeping wolf, its too easy. Surogg dispatches the other one with a quick flurry of his two swords, while my arrow strikes true, slaying the beast before it cries out. However, we didn’t watch our perimeter and two shadow wolves jumped Jaera, but Nonny jumped in to defend her and was badly wounded. Surogg was wounded coming up to support Nonny, and Jaera was bitten before she managed to retreat and miss another net. We were able to dispatch the last two wolves in a close fight when suddenly a bigger, badder, shadow wolf emerged from the cave shortly after the screaming inside came to a stop. Albanos stepped up to cast some sort of magic at it, but was badly mauled and fell to the ground before he was finally able to produces some flashing light that seemed to stun the wolf in its tracks. In a few seconds we managed to inflict several grievous wounds, at which point it looked at me, bowed in defeat and seemed to fold in on itself and disappear.


Albanous’ First Adventure

The group managed to make the beast flee though not before it gave some type of knowing bow to Ulriah, not sure what happened there. We then went to explore the cave. Inside we found some type of ritual was being performed at an alter to summon something. The druid seemed to manage to disrupt the ritual, though we didn’t get there before a teenaged person was sacrificed. This seems like a place a cleric should visit and sanctify to make sure nothing evil happens here again. Inside we found a few items and a decent amount of coins in this cave, as well as a map with 2 x’s marked on it, but no descriptors besides that, it may be a treasure map of some sort.

I feel very sore now, and it’ll take some time to heal, but this was the most alive I’ve ever felt. I cannot wait to go back out there.


Session 1 prep

Got the starting campaign map up, I'll update it after each session.  Reminder to get your characters on Obsidian Portal and with a backstory before Wed for the bonus minor magical item, so far they have been surprisingly good.

We will meet at 5pm at my house(930 Mallory Drive, St. Charles).  This is kind of a trail run to see how easy/difficult it will be to run this campaign.  Players get to fill in the world map as we explore and the plot hooks will keep coming as more strange places are found.


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