Into the New World

Session 5
The Tower

I showed up late to this particular endeavour, it would seem. I was out foraging for supplies, and I came across a mushroom that I mistakenly thought was safe to eat. While it didn’t kill me, I seemed to have lost a good deal of my senses for some time, and had some pretty wild halucinations. I wish I remember what it looked like, I’d go find more. I bet some people in the city would pay a good deal for this kind of escape from their banal existance. I just wouldn’t recommend eating them in a situation where you could get lost, but I digress. Looks like we are heading out to the X marked on the map we found at the ship(?), Jaera is convinced its the other half of the ship despite being over a days travel inland from where we found the year old wreck. Still, whatever we find, maybe the cart and donkey will be useful to fetch back more loot. At the very least, I can catch some shut-eye while we travel, I didn’t sleep last night trying to find my way back.

New World Diary of Jaera Roroen

Today, we decided to explore the other location pointed out on the map, which only made sense to be other half of the supply ship that was found on the first half of the map. With that in mind, I purchased a donkey and a small cart that could be used to haul back at least part of the supplies we were sure to find. Imagine my surprise and embarassment when instead we found something entirely different.

Well, Tolman came limping back from…somewhere…tired, bruised, and disheveled. He kept mentioning going into the forest and finding a mushroom and ending up going on what sounded like an awful lot of drugs. His shadow was gone again when I first saw him but of course no one believes me. Am I just insane?


The trip was pretty uneventful. The only thing that harried us on the way there was a couple of felwolves, but they seemed to be having problems with each other. By the time they noticed us, one of them was already dead.

We made it to the desert after a few days, and what we found was a fairly large city, completely abandoned. The whole town was covered in these odd spider statues that were covered in metal. We pretty much ignored them. The main point of interest was the tower in the center. It was very tall, possibly tall enough that you could touch Flacor from it if it were to be moved that way, and nearly as wide as it is tall. We explored nearly all of the first floor, save a few hallways. Every passage leading down that we found was collapsed, but we found one leading up. We also found a bit of gold, but better still we found some very fine weapons, one of which I claimed. The new ranger traveling with us has an amazing eye. Between her and the druid, I don’t think we will be missing anything.


Today was a balistic anomaly, to be sure. None of my arrows were flying true. I shot Nonny at least twice, and I even managed to ricochet an arrow off of three walls and hit myself. Never seen anything like it. Fortunately, the others did good work, and we killed our way through several scorpions, ant people, rat swarms, and hid from a giant centipede. We found a door leading up finally, but it needed a key I think and we haven’t found one. The ranger proved to have a discerning eye, finding two very valuable weapons that went to the more martially minded among us, Nonny and Zardarock. We also found some strange gold coins that I don’t recognize, but seems like we should be able to spend them. There were also some weird metal bars of surpassing strength, seemingly purposed to keep something in but whatever it was escaped. We’ll have to come back some time and explore more of this place, but we need to retreat and tend our wounds for now. Maybe next time we should think of a better way to map this place out, and have a better way to find out where traps are than just stepping on them.



Of note, we found Tolman’s shadow WAITING on the outside of the tower for him, I noticed and EVERYONE ELSE DID TOO! I’M NOT CRAZY Something is fishy here.


Nonny to his wife:

“I heard the nanny stopped Finn running off once. He got away from her the second time, but by then we were practically home already. I guess we’ll keep her on for now."

Noz had a different opinion on the matter…

"Ran into boy mountain on way back. Should chain him to boulder. When strong enough to lift rock, strong enough to go. Whatever."

The only other especially noteworthy thing we found was a medallion, similar to the ones we use to come and go from Flacor. We found it on a old skeleton, the only sign of human life we were able to find. The druid seemed keen on looking into it, but I made her promise to give it to the next group to go back to the tower."

Session 4
Headless Horseman

~New World Diary of Jaera Roren~
Despite my qualms with heading out to investigate such a dark place, today we investigated the nearby woods that farmers kept claiming were haunted. The explorers today included:

The large sneaky individual Surogg, whom after today I fear slightly more for reasons I will soon discuss.

Eiji, who claims to be an alchemist but is clearly hiding something and made a couple of references to a fancy sword he clearly cherishes. I can’t tell if it’s a keepsake or useful armament for him, but something is clearly amiss here.

And the newcomer Zardarok, a enormous hulking Orc who smelled of metal and justice but also spoke in the language of this region, making communication difficult and only possible through Surogg, whom doesn’t exactly understand much about magic.

We also started out with another “explorer,” a dirty young man who was told to serve as the representative for a local politician. He said people called him an “intern” which to me sounds an awful lot like “slave.” I do not think I will like this politician and he already reminds me why I kept so far from civilization for so long.


From Surogg 'Diary'

Just before we got to the woods, we met a man named Darrel who told us of a headless horseman in the woods, though he didn’t believe the stories himself. He didn’t seem to think we would return, but we set off anyway and soon reached the woods.

The woods were filled with a thick fog, and as we entered a much thicker mist surrounded us for a little while. Ahead of us we hear a cow being killed by something just ahead. Zardarok seems to have the ability to detect evil things, and he detected one evil being ahead of us moving away. We gave chase, but three more evil things, more floating heads like we saw before, charged us. One managed to escape, screaming the whole way, probably as warning to others.

The intern was nowhere to be seen, but it’s pretty clear that he ran away. Hopefully he made it back and at least he had some protection for the trip, that is, if he didn’t just drop that dagger somewhere…

Since everything ahead was now aware of us, we decided to move off of that path to go a different way, but we were surprised again when things started dropping down on us from the trees! Several of these undead severed hands fell down on us and attacked, but they weren’t too difficult for most of us to dodge or defend against.


~New World Diary of Jaera Roren~

Moving on through the woods, trying to find the source of the corruption, we encountered a, well, horseman. Except the rider had no head, the horse was moving quite erratically, and the fog wouldn’t come close to him!

I figured this was so obviously the cause of the forest’s corruption and I was so enraged at his annihilation of nature that I fired a warning shot at the rider, hoping to scare him away. But instead of just turning toward us or fleeing as I expected, he immediately charged!

A fierce battle ensued, during which we noticed that as the horse and rider sustained damage, they moved increasingly more erratically until eventually ceasing to move. Not die. They were not living. They were made of twisted metal and lights, and evil contraptions. This is why I do not trust civilization and prefer the quiet woods.

As they went down, the image of an elderly man appeared and told us that he was thankful we released him and that he was building an undead army! We’ll have to find him, and put him down for good!

After we felled them, the fog began to encroach upon us but as I was so interested in how a metal…contraption caused such evil, I rushed to grab as many parts of the inside of the horse as I could. We will have to investigate them later.

Furthermore, we noticed that the horse and rider were moving along a faded path and decided to follow it to see where it led. After about an hour, I realized we had been traveling along a large circle and that the path was eventually going to lead us back to where we started.

Having figured this out, we headed towards the middle of the circle, only to find yet another altar, this one looking recently defiled and still bearing sections of white. I must find a way to reliably consecrate these altars so they can be made good once again!

After resting at the altar (and putting down some zombies in the middle of the night) we noticed that the forest was…darker than before. The paladin, able to sense evil wherever it rose, thought it was worse than before and that the the metal horseman was actually keeping it in check! Something was controlling him! There is a greater evil in this land!


We took a different path back, along the water, and the return trip was surprisingly uneventful.

The woods seem even darker and the fog even thicker now than before. Somebody will need to return when we can do something about that altar or the undead-controlling evil that will soon escape and come for us all…


Session 3
First Blood!

Tolmans adventure log- Entry 3

Looks like we are setting out again, this time to explore the shipwreck location marked on the map we found in the cave after our first outing. This first thing that I noticed was that the weird druid wasn’t there this time. Upon that realization i looked reflexively at my shadow, but this time it wasn’t there. I’m not sure if it was a trick of the light, or maybe she isn’t as crazy as she sounds. Stranger things have happened since our arrival in the new world, just ask Augustus. Its always good to be heading out with nonny and Surogg, but I wish we convinced Brock to come along instead of the old man. Still maybe his spells will prove useful, and maybe the summoner will summon something this time around. Time to go look for some treasure



Failing to find the bandit camp, our first stop on our way to the shipwreck ended up being an old mausoleum-like structure just at the edge of the forest, where we saw four people get instantly decapitated by what appears to be a statue guarding the doorway. Curious but not wanting to get close, our wizard magically brought one of their severed heads over to us, but surprisingly, it was already rotting even though we just saw them walking. Three more floating skulls followed behind, but the wizard said that he wasn’t doing that just as they attacked. They weren’t too challenging, but there are some really weird creatures in this area of the land…

Still curious about the bodies, I approached to try to pull them back from the doorway, but I stopped when the statue started to speak. It went through a lot of languages I couldn’t understand, but eventually I heard it say that this place was placed under quarantine a long time ago, and the group who was supposed to take care of it never arrived. Not wanting to deal with quarantines, rotting corpses, or talking decapitating statues, we note down the location and continue further South.


Nonny to his wife:

“Finn followed me again. We are hiring a nanny.

A few more miles down the road, our rear guard (why was the old man the rear guard) spotted something movement behind us. After some initial confusion about how to catch whatever it was, the sneaky folks hid and the rest of us kept walking. It turned out to be Finn. Luckily, Finn was recognized by a couple of them, and they were able to restrain one of the more bloodthirsty among our number.

Then we were chased by a giant dragonfly that tried to carry Finn off. Luckily it failed miserably, and were were able to chase it off. I may bring a pair of manacles next time, just in case. Hopefully we won’t have any more problems with Finn coming after me, but we do have some other small folk who come along, so it may be useful to have the ability to anchor them.


[[Albanos Hopbern]]

As we approached we got attacked by more corpses, those these were different from those we saw earlier. These ones seemed like they were ready to burst. During the fight I saw a good angle for me to burn 2 zombies with one spell, so I moved to the front line. Once there I conjured up a cone of fire from my hands and destroyed to monsters. I managed to destroy 1 of the beasts, but when I did it blew up in my face, covering me in nasty its nasty vile. The vile made me feel sick after getting covered in it, but I kept fighting. Another creature then died next to me hitting me with even more vile. 


Tolman Thistlecloak

Day 2- We found the ship, or more accurately half the ship. At the encampment last night we found something saying the first mate had gone crazy and started smashing stuff, and some reference to Nonny and Auggie’s father, which means this must be one of the very first colony ships sent over to the new world. High tide being a few hours away, we entered the ship and began searching through the hold. We found some casks of nice dark rum, as well as a few crates of seeds for growing various crops. This will be good if we can return it to the colony, as we need more farmland planted for sustenance. Still, there is more of the ship to search through. We find more walkers up in the crew quarters, apparently already dead but Nonny decapitates them all just to be sure. After last night you can never be too careful with these things, though we probably should have taken Finn elsewhere while this happened. Finding nothing else of interest we went up onto the top deck, and prepared to search the captains cabin. As Surogg peered inside he saw some weird goat-man-thing. While debating how to proceed we lost the initiative as the man cam charging out the door, ready to fight. Alarmingly, our weapons seemed to have little effect on him, blades and arrows seemingly bouncing away from his iron hard skin, even after Albanos granted my bow some sort of mystical upgrade. Finally some of our mightier blow got through, and the thing disappeared alarmingly quickly. We found a good cache of gold in the captains cabin, as well as some other stuff that might be worth appraising in town. We finished unloading the supplies from the wreck in case it drifts out to sea, hid them so hopefully no walkers stumble onto it. We’ll have to come back with a wagon to get all these crates back to town, so we are setting back out. We stayed the night at the makeshift encampment, hopefully we can make it back tomorrow.

Day 3: We made it back without incident, though the old man seems a bit slower than usual today. I don’t think that vile bile agreed with him. Hopefully he can go home and recover with some bed rest, but you never know at his age.


Session 2
Tree War

Nonny detailing the adventure with the trees and the archdruid to his family:

“Auggie asked me to go out again with him, seems he heard about our windfall and was interested in trying to find some cash himself. I’d have rather stayed out of this one, but since he asked, I decided to help him out.

A few new people have joined us, it seems more than just Auggie heard about out last trek and decided they wanted adventure too. We had a big guy, Brock, and a twitchy little one who’s name was difficult to pronounce. Atchy or something. Both seemed capable in their own ways. We were also joined again by the elderly wizard, the oddball elf, and the skulking halfling. Unfortunately, Surogg said he’d rather jump off the city than visit those woods. We could have used his skills as an interpreter.


 New World Diary of Jaera Roren

As we walked towards this section of forest, I noticed that the weather over the trees seemed to darken, despite the rest of the world appearing bright and sunny. It stunk of a foul curse and some intense magic controlling the trees and harming the forest.

Further on, we saw some small gray humanoid figures sprinting away from the forest, apparently scared. Perhaps the forest is rightheously defending itself? As we went towards the figures to speak to them, we heard screaming – their village was under attack…by enormous trees! I vowed not to hurt the trees, but my companions leaped into battle, so I attempted to ensnare the trees, and support my companions with healing magic and guidance rather than injure anyone.

We took out one of the large trees, but most of the work was done by catapults launching large flaming balls at these enormous creatures – a victory, though my heart goes out to the trees as they seemed cursed by some evil magic I cannot hope to understand and the flames wielded by the small humanoids will haunt my dreams.

Albanous’ Second Adventure

Some of our party decided to move in and help the villagers, though Nonny’s brother seemed to have an odd fascination with attempting to snatch up one of the Murlocks.

Eventually the tree monsters were dealt with and we met with a group of the Murlocks who fought back against the tree creatures with flaming projectiles from a distance, pretty crafty work honestly. Most Murlocks did not speak the common language spoken across the rest of the world, so it was difficult communicating with them. One creature, I’m assuming was their leader, spoke a fairly broken version of our language and was able to tell us that the dead trees in the forest grow back every night despite the fact that they burn half of it down every night. He then informed us that there was some druid in the center of the forest causing this mess. We also asked the leader what they were called, but we couldn’t understand what he said, so someone suggested calling them Murlocks, and that name stuck.

Some of our party members, injured from the combat with the trees, decided it would be best to stay in the relative safety of the Murlock village. So we rested for the night before making our way further into the forest to resolve these problems, and hopefully keep them from spreading over into the cities farm lands. This is when the adventure took a weird turn.

 The next morning we wandered through the forest for a while, heading in what seemed like the right direction thanks to the druid and the halfling. Suddenly, the old man started beating himself. He wouldn’t stop even after I took his stick, so the big guy had to hold him down. It seems there were more little folk, even smaller than the last bunch this time, who were playing tricks on us. They seemed to have a particular grudge against the old man, I’m not sure why. Some of us tried to fight them, but the seemed harmless enough to me. I was more worried about the giant spider that showed up. but he was far more interested in the little guys, and paid no attention to us. Another fight that we had very little impact on.


Around this time, we get halfway lost and stumbled upon a hag’s house. As I sensed magic in the area, the entire clearing she called her home lit up as though the entire clearing was an illusion. She is clearly much stronger than any of us and I am glad we escaped with our lives. Some day in the future, we will need to return to this area and examine her home and her intentions! Her house smelled awful – clearly there is dark magic afoot here.

She…laughed at us when she figured out we were trying to find the cause of the forest’s suffering, telling us she would lead us to the dark druid’s home…for her enjoyment. A vile imp walked towards us, under the hag’s command as she said he would be our guide. This imp, dark and evil though it was, did eventually lead us to the druid’s hovel. As he saw Auggie, he attacked immediately, further making me distrust that man.

Tenebrous was incensed that Dobatha had lead us to him, and immediately entangled most of the others in grasping vines. I managed to duck out of the way, and was in the process of lining up my shot when the big man, Brock, simply hurled a rock from his sling, and with a lucky strike to the eye dropped the evil druid instantly, releasing the vines and bringing the fight to an unsatisfyingly quick conclusion. But a quick fight is a good fight, and its good that everyone survived our second adventure. 

When we went in to investigate the druid and his hut, I came across a nasty surprise. The druid had transformed into an old colleague of mine from home named Bartholomew Kingsly. He was the sage of a nearby village, and we had done research together in the past. He was a few years older than even me, and had actually retired well before I had left to come to the new world. I have no idea how or why he would have come to the new world, or where he gained his new found powers. I suspect that there was some sort of magic that had brought him here, and that he didn’t come under his own will. I hope he has found peace wherever he is now though. 

All his enchantments seemed to fade away, including the one binding us, and we were able to investigate the area. He muttered something about Auggie being his son as he died, but that was just nonsense. 

Doing so, I found a scroll that, while I could not read or recognize it, I handed over to our magic experts, one who attempted to use it on the altar and succeeded. This caused the altar to change from a darker entity to a pure white one. Noticing that this resembled the transporter that gets us to the town, a few members used their pendants and instantly disappeared.

Not wanting to risk it, the remaining members of our party buried the old librarian, and left to go back to town, where, luckily, we met up with the other members of our group that had disappeared earlier.


Session 1
That's no wolf....

Here are some of the highlights from the session 1 summaries written by players:

~New World Diary of Jaera Roren, First Excursion~

Today I responded to a poster advertising a bounty for anyone willing to hunt down wolves killing cows in the herds of farmers in the countryside. When I arrived at the small tavern, I noted a map of the surrounding countryside, next to which were carved the initials


I’ve recored these for later – a mystery to look into alone, for I dare not trust anyone yet.

Others also responded to the bounty, people I fought alongside today.

Surogg, a large orc with a cloak who nevertheless showed up out of nowhere and later proved often how his skillset allowed him to sneak into and out of the shadows seemingly at a whim. I will need to keep track of him, for I do not wish to be surprised.

Nathan, a fighter who later protected me. More about this one later, but suffice it to say that for now I believe he isn’t the greatest parent, but he’s undeniably an excellent guardian.

Ulriah, whose shadow seemed to melt away at times. I do not trust him in the slightest and know little more about him. I will need to watch him carefully and feel unnerved while he is near.

Finally, Albanos, an elderly old man who seems to fall asleep easily, even in the middle of a hike. While his magical talent outclasses even mine, he is quite slow and frail.

And me, Jaera, water caster, forest protector, and friend to all creatures. I chose to investigate these wolves in hopes of saving them rather than putting them down like most would have.

The town marshall who posted the bounty gave us a general location of the farms affected by wolves and off we went.

Along the road, we happened upon a pair of giant rats. While I was stil attempting to communicate with them and extend my offer of friendship, calming them in the process, Albanos decided to…pet them. I have met a fellow friend to the animals of the woods! The rats didn’t seem to enjoy the gesture of friendship, though, so we were forced to fight them off. I worry about the creatures in this new land, for they are quite vicious!


Nonny recapping the events of the last two days to his wife

We went straight to the farms from the tavern to ask around about what was going on. that led us to a bit of a red herring, a group of people who left the city and set up a very small fort several miles away. They seem terrified of the city for some reason, but otherwise they are good people. I may have threatened them a bit, but they didn’t take it personally. They let us stay with them for the night, and we were able to see the real culprits, a pack of weird corrupted wolves.

We followed them back to their den, and on the way somehow our son must have followed me. I was able to protect him, and I know there isn’t much we can do, but I hope we can convince him how dangerous it is out there and keep him from running off in the future.




 Dealing with wolves after action report from Tolman Thistlecloak
Squad composition: Tolman Thistlecloak, Jaera Roren, Nathan “Nonny” Terghif, Albanos Hopbern, Surrog
Primary Objective: Find out why ranchers cattle are being killed and put a stop to it.
Resolution: Primary objective completed
4 encounters with hostile forces
4 Alllies wounded, 0 casualties

Encounter 4: 4 shadow wolves, 1 wolfmother
Resolution: 4 shadow wolves killed, 1 wolfmother routed, 4 allies wounded
Description: 2 shadow wolves are sleeping at the entrance to a cave. We hear some commotion further into the cave. I creep forward and line up a shot on the sleeping wolf, its too easy. Surogg dispatches the other one with a quick flurry of his two swords, while my arrow strikes true, slaying the beast before it cries out. However, we didn’t watch our perimeter and two shadow wolves jumped Jaera, but Nonny jumped in to defend her and was badly wounded. Surogg was wounded coming up to support Nonny, and Jaera was bitten before she managed to retreat and miss another net. We were able to dispatch the last two wolves in a close fight when suddenly a bigger, badder, shadow wolf emerged from the cave shortly after the screaming inside came to a stop. Albanos stepped up to cast some sort of magic at it, but was badly mauled and fell to the ground before he was finally able to produces some flashing light that seemed to stun the wolf in its tracks. In a few seconds we managed to inflict several grievous wounds, at which point it looked at me, bowed in defeat and seemed to fold in on itself and disappear.


Albanous’ First Adventure

The group managed to make the beast flee though not before it gave some type of knowing bow to Ulriah, not sure what happened there. We then went to explore the cave. Inside we found some type of ritual was being performed at an alter to summon something. The druid seemed to manage to disrupt the ritual, though we didn’t get there before a teenaged person was sacrificed. This seems like a place a cleric should visit and sanctify to make sure nothing evil happens here again. Inside we found a few items and a decent amount of coins in this cave, as well as a map with 2 x’s marked on it, but no descriptors besides that, it may be a treasure map of some sort.

I feel very sore now, and it’ll take some time to heal, but this was the most alive I’ve ever felt. I cannot wait to go back out there.


Session 1 prep

Got the starting campaign map up, I'll update it after each session.  Reminder to get your characters on Obsidian Portal and with a backstory before Wed for the bonus minor magical item, so far they have been surprisingly good.

We will meet at 5pm at my house(930 Mallory Drive, St. Charles).  This is kind of a trail run to see how easy/difficult it will be to run this campaign.  Players get to fill in the world map as we explore and the plot hooks will keep coming as more strange places are found.


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